Kamis, 31 Desember 2015

** Download Ebook Human-Computer Interaction (3rd Edition), by Alan Dix, Janet E. Finlay, Gregory D. Abowd, Russell Beale

Download Ebook Human-Computer Interaction (3rd Edition), by Alan Dix, Janet E. Finlay, Gregory D. Abowd, Russell Beale

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Human-Computer Interaction (3rd Edition), by Alan Dix, Janet E. Finlay, Gregory D. Abowd, Russell Beale

Human-Computer Interaction (3rd Edition), by Alan Dix, Janet E. Finlay, Gregory D. Abowd, Russell Beale



Human-Computer Interaction (3rd Edition), by Alan Dix, Janet E. Finlay, Gregory D. Abowd, Russell Beale

Download Ebook Human-Computer Interaction (3rd Edition), by Alan Dix, Janet E. Finlay, Gregory D. Abowd, Russell Beale

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Human-Computer Interaction (3rd Edition), by Alan Dix, Janet E. Finlay, Gregory D. Abowd, Russell Beale

The second edition of Human-Computer Interaction established itself as one of the classic textbooks in the area, with its broad coverage and rigorous approach, this new edition builds on the existing strengths of the book, but giving the text a more student-friendly slant and improving the coverage in certain areas. The revised structure, separating out the introductory and more advanced material will make it easier to use the book on a variety of courses. This new edition now includes chapters on Interaction Design, Universal Access and Rich Interaction, as well as covering the latest developments in ubiquitous computing and Web technologies, making it the ideal text to provide a grounding in HCI theory and practice.

  • Sales Rank: #397854 in Books
  • Brand: Example Product Brand
  • Published on: 2003-12-20
  • Ingredients: Example Ingredients
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.30" h x 1.50" w x 7.40" l, 3.37 pounds
  • Binding: Hardcover
  • 834 pages
Features
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From the Back Cover

Much has changed since the first edition of human¿computer interaction was published. Ubiquitous computing and rich sensor-filled environments are finding their way out of the laboratory, not just into movies but also into our workplaces and homes. The computer has broken out of its plastic and glass bounds providing us with networked societies where personal computing devices from mobile phones to smart cards fill our pockets and electronic devices surround us at home and work. The web too has grown from a largely academic network into the hub of business and everyday lives. As the distinctions between the physical and the digital, and between work and leisure start to break down, human-computer interaction is also changing radically.

The excitement of these changes is captured in this new edition, which also looks forward to other emerging technologies. However, the book is firmly rooted in strong principles and models independent of the passing technologies of the day: these foundations will be the means by which today¿s students will understand tomorrow¿s technology.

The third edition of human¿computer interaction can be used for introductory and advanced courses on HCI, Interaction Design, Usability or Interactive Systems Design. It will also prove an invaluable reference for professionals wishing to design usable computing devices.

Accompanying the text is a comprehensive website containing a broad range of material for instructors, students and practitioners, a full text search facility for the book, links to many sites of additional interest and much more: go to www.hcibook.com

 

New to this edition:

  • A revised structure, reflecting the growth of HCI as a discipline, separates out basic material suitable for introductory courses from more detailed models and theories.
  • New chapter on Interaction Design adds material on scenarios and basic navigation design.
  • New chapter on Universal Design, substantially extending the coverage of this material in the book.
  • Updated and extended treatment of socio/contextual issues.
  • Extended and new material on novel interaction, including updated ubicomp material, designing experience, physical sensors and a new chapter on rich interaction.
  • Updated material on the web including dynamic content and WAP.

Alan Dix is Professor in the Department of Computing, Lancaster, UK. Janet Finlay is Professor at the School of Computing, Leeds Metropolitan University, UK. Gregory Abowd is Assistant Professor in the College of Computing at Georgia Tech, USA. Russell Beale is lecturer at the School of Computer Science, University of Birmingham, UK.

 

Most helpful customer reviews

19 of 21 people found the following review helpful.
Needs reconstruction, but a good book
By John Harpur
Let me begin by saying that years back I won an international award for something or other to do with contributions to ergonomics - the design of a computer system in fact. I looked at this book as a possible text for an undergraduate course I teach. This is a good book, despite the reviews, if you have the time the read it. It is thorough at the theoretical end and pretty damn thorough at that. If you want to know the history of HCI, recent and possible developments, this is a good book - but it is just too long for most undergrads and this is the main problem. Most undergrads believe that HCI is just pure waffle and in many cases that is unarguable - it takes the likes of Jef Raskin to restore some intellectual credibility to the area.

One the major strikes against this book, and it isn't alone, is the lack of connection with actual software packages in common usage and the alleged 'software engineering' skills they require. For too long HCI books have operated at a distance from actual 'multimedia' software or else have assumed that everyone has a bespoke lab of geniuses under their arms when a novel tool is required. This book, despite the calibre of the authors, does nothing to challenge the "grandstanding" that defines most HCI. Over tweny years ago, when I worked on expert systems, there was a creeping scepticism about their practical value - a solution in search of a problem. I would have liked this book to have done more to convince me that this epithet is not applicable to HCI. I hope the next edition expresses that reassurance.

1 of 1 people found the following review helpful.
More of a college level text, than something that is useful for designers
By P. Balm
This book is a rigorous review of the field of human-computer interactions. It provides historical background of different devices that exist and have existed for humans to interact with machines, and so on. As such, it does a good job. Obviously I'm not the expert in this field, so I can't judge the quality in that respect, but I find it very readable, easily understandable, and well structured.

It's not the book I was looking for though. What I was looking for is a book that can provide me pointers to learn to design user interfaces. Before even knowing how to improve an interface, for example, how do you judge its quality? That kind of questions, for current web interfaces or interfaces of applications. But I don't find that in this book, or it's buried too deep under all the background information.

Probably, if you're in college or university, then getting all this background is a good thing. So I would recommend using this book in class, but not in a no-time-to-lose-how-do-I-fix-this kind of situation.

1 of 1 people found the following review helpful.
Great book for teaching introductory HCI!
By GRH
I used this book when teaching senior undergraduates HCI. Admittedly, it is quite dense, which made some of the reading assignments a bit of a bear for the students. The thoroughness, however, is a large part of what I liked about it. I only used minimal supplemental materials, and I found that using this book, students got not only an in depth history and theoretical underpinning of this important field, but they also got some insight into emerging related fields, like ubiquitous and mobile computing. I was very pleased with the rigor applied to the lessons, something very necessary as we in the field demonstrate there is real "science" and "theory" behind what we do.

See all 13 customer reviews...

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